![]() ![]() Tom - a pro render wrangler with some serious art superpowers, rendering photoreal still shots and crafty animations using 3dsMax and Corona as his main combo. He will showcase his fresh Scandinavian kitchen project using Corona renderer and 3dsMax with Blender as a secret modeling backbone of the project. They will show you the forbidden secrets of their craft including speedups/hacks using external assets and plugins to boost your artworks.ĭJ – an adept at the renegade Blender 3D school, challenging the industry-standard ways to reach the Holy Grail of CG. Two seasoned archviz artists are going for a CG battle with their recent photorealistic interior creations! Now it’s your turn, try to make your own 3d floor plan model and let me know your opinion in the comment section □.DJ vs Tom Archviz Battle - get the most out of 2 artist’s workflows. Here, there are two spotlights at the window with the following settings:įinally, for making your own 3d floor plan: Spotlights can provide highlights in the rooms without damaging the main lighting arrangement. Now, for the final scene, I like to use a high-resolution map from Hdrihaven. ![]() Usually, I start with the default hdri images available in the blender. Although following are the most suitable lights for 3d floor plans. Lighting plays an important role in achieving realistic renders in Blender. Principled BSDF shader with a sheen value of 1 and different base colors provides basic cloth material.Ĭonversely, I used principled BSDF to make all other materials by adjusting the color, roughness, and metallic values. Wood textureįor making wooden object materials, I took the wooden plank material, removed brick texture and changed the colors. Similarly, for bathroom tiles, I have decided to use the same node settings like the kitchen material with a different color and pattern. Other node settings (roughness and bump) are the same as wooden floor material. Now, for the floor pattern, I have used a mix between Musgrave texture and Wave texture, added one more RGB mix node to change the color and then mixed it with brick texture. I used a brick texture with the following settings to make floor structure: Here the basic principle behind floor tiles is the same as wooden floor material. That’s it! By connecting the nodes using the same values as explained in the images above, you will be able to create a floor material. The small details are added using a wave texture node.Īlso, added an RGB mix node with cherry wood color and then multiplied with the brick node-set to get this result: So, I have used a color ramp node with 6 color stops and an RGB mix node to add more variation for the wooden planks. This will only give a few color variations. It provides basic wooden floor plan structure. The main ingredient for making this material is a brick texture. Note: These materials are only suitable for 3d floor plan projects. Most of the textures are based on Principled BSDF and the list does not include simple materials such as plastic, cloth, wall paint, etc. Let us now look at the procedural materials used to make the 3d floor plan. As a result, it reduces memory usage and improves rendering time. For this reason, basic procedural textures can be used for making materials for most of the objects. Also, It is better to add Color ramp node and RGB mix nodes to mask AO in some areas and change the AO color.ģd floor plan contains a lot of objects and adding PBR textures to each of them will need a lot of memory. In this project, AO is used to impose shadow on wall corners. The main purpose of this node is to control ambient occlusion per material. Yet, it is not recommended to apply on complex geometric objects, because it increases the rendering time. ![]() ![]() Bevel nodeīevel node can be used for making rounded edges without modifying the actual geometry. This node only works in cycles and it is suitable for simple geometric shapes like wall, simple doors and windows. Related: 7 Things I Wish I’d Known Before I Started Learning Blender Part 2: Texturingįirst of all, let’s see some blender nodes which are useful for all kinds of projects. Note: All the texts & notations are removed, so that you can quickly import the file in blender. ChaptersĠ0:45 Easiest way to create walls in blender.Ġ3:20 How to use Archimesh add-on in blender?Ġ8:30 How to Link assets from an external file in blender?ġ1:38 Practical use case of object mirroring.ĭownload THIS 2d floor plan(dxf file) and start making the model. Specifically, the video provides a detailed walkthrough of the steps involved in importing the CAD file into Blender and using it as a reference to create a 3D model. This video explains the best method to create a 3d floor plan from a CAD file (dxf format). ![]()
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